I would recommend installing it by using ProtonUp-Qt. Next, if you don't have it, install luxtorpeda. Steam steam://install/1070560 command in the terminal. Installationįirst, download TES II: Daggerfall on Steam and make sure that you have Steam Linux Runtime installed by running Thus I present you a guide for running Daggerfall Unity from Steam as a native game without much hassle by using a Steam Play compatibility tool called Luxtorpeda. Since the release of The Elder Scrolls II: Daggerfall on Steam as a free game, there has been no way to launch Daggerfall Unity from Steam without obscure file manipulation or any other sorts of dances with drums. Daggerfall Unity for Steam Daggerfall on Linux I am not the owner, nor creator of luxtorpeda or daggerfall-unity.ĭaggerfall-unity package for luxtorpeda was created by d10sfan, just not merged with master branch because of critical daggerfall-unity bug on Linux, a fix for which was committed by ahouts but did not get into a release yet.Īll software cloned on my repos is being used according to its licenses. I'm intrigued by this, because graphic scaling is a part of DOSBox at the same time complicated and grossly undocumented and hugely important.Redundant since Luxtorpeda already includes Daggerfall Unity package! Please consider only downloading Luxtorpeda! Disclaimer! In case this should not be what you expected (1920x1200), that would really explain this and may point to a cause. Then paste the image somewhere (MS Paint) and measure the actual resolution of the image finally sent by the graphic card. There's a test can make: take a screenshot while fullscreen, but not with DOSBox, rather with Windows (PrnScr). Bear in mind this may be a driver issue, in that land there are lots of particularities and bugs beyond DOSBox's control. Also try changing scaler, even to and fro the 2x and 3x-although as far as I know there's a difference between those only when resolution=original. But I have 1080 pixels of vertical resolution and with output=overlay every game fills the whole height.īut, AnyKey, do experiment with any possible option for output. Besides 1200 is anyway an integer multiple of both 200 (original vertical resolution of the game) and 240 (if aspect-corrected). Switch to ddraw.ĭid you read that somewhere, or did you test it? It doesn't agree with my experience. Overlay output doesn't support scaling to anything else than multiples of the original resolution. What do I have to do to make the picture expand across the full screen? Still, the picture remains small in the middle of the black full screen. ![]() Looks like the "going back to windowed mode" problem was caused by the xBox 360 controller I had plugged in an USB port. Playing DOS games isn't about good graphics anyway. Obviously, you can't make a high resolution image out of a low resolution one. This is unless you also change " scaler" to anything but normal2x or normal3x but this only reduces the pixelation of the edges in exchange for blurring the image, and I can't really recommend it. That is, you will see the image as pixelated as originally in an old monitor. ![]() Try every possible option for "output" in case one of them works for you.Īre you sure 1920x1200 is supported by your hardware? Check the desktop display properties.Īlso, be aware that if and when this works, you don't really get higher resolution per se (but you do get better scaling). The problem about fullscreen going back to windowed is very strange, perhaps the drivers are responsible. Changing output is a must, because surface is the only one that doesn't support scaling.
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